Information Technologies

3D Studio MAX

Individuals who need to be introduced to the 3D Studio MAX environment and basic functionality and need a hands-on instruction book that will introduce them to the features and techniques of modeling with 3D Studio MAX.

hours

36

language

English

Summary

Individuals who need to be introduced to the 3D Studio MAX environment and basic functionality and need a hands-on instruction book that will introduce them to the features and techniques of modeling with 3D Studio MAX.

Target Audience

Animators

Topics Covered

  • The Viewports
  • The Command Panels
  • The Menu Bar
  • The Main Toolbar and Tab Panel

  • Identifying and Creating Primitives
  • Using the Viewports
  • Selecting Objects

  • Transform Concepts
  • Working with Transforms
  • Transform Options
  • Other Object Transformations

  • Types of Modifiers
  • The Modifier Stack
  • Modifying Sub-Objects

  • Identifying and Creating Splines
  • Lights and Cameras
  • More 3D Studio Max Tools
  • The Material Editor

  • Modeling Types
  • Modeling Units and Concepts
  • Key Workspace Areas

  • Converting to Editable Mesh
  • Polygonal Sub-objects
  • Extruding, Beveling, and Chamfering
  • Mesh Smoothing

  • Creating and Editing Splines
  • Extruding and Lathing
  • Other Modifiers
  • Modeling Cross-sections and Spline Cages

  • Using Boolean
  • Lofting
  • Using ShapeMerge

  • Patch Grids
  • Patch Sub-objects
  • Subdividing and Binding

  • NURBS Curves and Surfaces
  • NURBS Parameters and Toolbox
  • Lofting NURBS Curves
  • Editing NURBS Surfaces
  • Projecting NURBS Curves

  • Working with Previews
  • Rendering Parameters

  • Using the Virtual Frame Buffer
  • Using the RAM Player
  • Comparing Render Types

  • Exploring the Environment Dialog Box
  • Creating an Environment
  • Creating Atmospheric Effects

  • Exploring the Rendering Effects Dialog Box
  • Applying Render Effects

  • Concepts of Animation
  • Configuring Time
  • Previewing and Exporting a 3D Studio MAX Animation

  • Getting Oriented to the Track View
  • Assigning Animation Controllers
  • Using Function Curves

  • Defining Lights
  • Defining Light Properties

  • Defining Modifiers
  • Animating Modifiers

  • Defining Path Animation
  • Animating a Camera Along a Path

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